Hoi4 combat width. Explanation: This is your decent all round template that you can fi...

It means that if you do 21 width, you can only have one les

Go to hoi4 r/hoi4 • by ... Combat Width - Can you attack with too many? Hi there. I am going to sound really daft on this one, as someone with 200+ hours in the game - when it comes to division width, I understand that 10,20 or 40 is good because a battlefield is a width of 80, plus 40 per province attacking from.Jun 17, 2023 · Combat tactics provide damage, movement speed, and combat width modifiers in land battles . Tactics get re-selected every 12 [1] hours from a weighted list of all available tactics. The side having Initiative gets an increased chance to counter their enemy's tactic. If a tactic gets countered, all its effects are disabled. Hardness: Average of Hardness of Line Battalions = Hardness of the Division. Example: If there are 4 Batallions, 2 Infantry (1936) and 2 Light Tanks (1934), then the calculations would look like this: Average of Hardness of Line Battalions = Hardness of the Division (80 + 80 + 0 + 0) / 4 160 / 4 = 40. Combat battalion composition determines …There is no best combat width. The later on the better co-ordination is so larger divisions perform better than earlier. 42 may have better average stats but it also has more extremes than smaller divisions. Generally, I think 21, 22 width divisions or the like provide good flexibility while performing reasonably.4. CorpseFool • 3 yr. ago. There are 2 penalties related to combat width. One is overwidth. For each 1% you exceed the allowed width of the battle, you suffer a -2% penalty to your stats. So using 90 width out of 80, you are exceeding that width by 12.5%, and suffer a -25% penalty. You are never advantaged by going over width.The best combat widths according to the new patch are: 12, 15, 17-19, 22-24, 27, 36, 40 and 44. Another way you can interpret it, is by bad widths. As usual, lower than 6 and higher than 50 are bad. These should be avoided at all cost. Most good widths are more similar to eachother. The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns.I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w overcap by 12) and …Combat tactics provide damage, movement speed, and combat width modifiers in land battles . Tactics get re-selected every 12 [1] hours from a weighted list of all available tactics. The side having Initiative gets an increased chance to counter their enemy's tactic. If a tactic gets countered, all its effects are disabled.Thoughts on optimal widths? Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32. Radiant-Associate524 Research Scientist • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of: Jun 17, 2023I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ... This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...Feb 10, 2022 · As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately. Outlier Inefficient Combat Widths: 7, 11, 13, 15, 21-22, 25-26, 28-31, 42-43. The lower combat widths have more diversity, but the consequences of being inefficient here are lessened. Mid-range combat widths start seeing some favorites emerge, but there's still some decent choices throughout.If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...Note the 4 in that 4x5 and the reduction is -.4 making this 40 width a 32 width. This allows you to fill out the last row making a full 5x5 or 25 Infantry Battalion 40 width Infantry Division. The standard combat width in a 1v1 province battle is 80 v 80 allowing 2 of these Divisions to fight at a +10 Infantry Battalion advantage than normal.Explanation: This template is suitable and designed to fight in desert or plains that give 90 combat width and 45 additional because 15 width is a great multiple for this situation. Future Tweaks: Add support anti-tank if you are at war against Germany or country that produces tanks.21 width performs better than an 18width in a one on one scenario. So, for plains, it would be 5 18s v 4 21s. I assume the 18s would win. However, if you account attacking from multiple directions, the addition attack of every single 21 compared to every single 18 will outclass the 5 v 4 for just one tile attacking another.While Skype seemed to have a horse in both races — professional workplace chat services and social video chatting — other services emerged, carving out specific niches. For example, FaceTime became the go-to social video chat service.4. CorpseFool • 3 yr. ago. There are 2 penalties related to combat width. One is overwidth. For each 1% you exceed the allowed width of the battle, you suffer a -2% penalty to your stats. So using 90 width out of 80, you are exceeding that width by 12.5%, and suffer a -25% penalty. You are never advantaged by going over width.That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why.As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately.Minimum usual width is 80, meaning you fit 2x 40w or 4x 20w in same 1v1 combat. And then add 1x 40w or 2x 20w each additional front. I.E. you get the same number of battalions in combat either way. 40w allows highest concentration of stats and higher chance attacks land on a single target and cause massive damage.If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head. There is no width that is optimal in every situation now.I think his chart could have been a light more accurate for a couple of reasons. He uses this formula to calculate combat effectiveness: (used width/available width) * ( (-1.5* (used width/available width)+2.5) 2. This formula is mostly correct, with one exception, there is zero reason to square the second part.If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...With our infantry, we want to emphasize HP, Armor, and Soft Attack. While the combat width of your infantry divisions will vary, the basic principle will stay the same. The width of your division will be up to preference, but it is best to stick close to widths of 18, 27, and somewhere in the range of 40-45 for larger divisions. ... We cover a variety of …When it comes to choosing a bed, one of the most important factors to consider is its size. Among the various options available, the king size bed is highly sought after for its generous dimensions. However, not all king size beds are creat...Go to hoi4 r/hoi4 • by ... The smallest combat width a battle can have is 75 (mountain). If you tested only up to cw of 50 you tested the pure combat effectiveness of those templates. As others said, smaller divisions will outperform the bigger ones due to more org per cw and more support coy per cw mainly. Also smaller divisions will loose more …I've seen people recommend and use some really strange and complicated unit widths like 21, 24, 35 etc. It seems like even the least favorable terrains allow generous number of units to join in, with 20 width it seems most terrains allow at least 3, 4 or 5 if attacking from multiple directions, so combat width does not seem like it would be a ...In today’s digital age, identity theft has become a widespread problem that affects millions of people every year. IdentityTheft.gov is a website created by the Federal Trade Commission (FTC) in response to the growing problem of identity t...One of the more commonly overlooked changes that Black ICE makes is to the combat width for land warfare. The base width is now 75, and the change is intended to put a higher emphasis on flanking, reduce the amount of divisions that can participate in a battle, and accommodate the typically fewer amount of divisions used in the mod versus …When it comes to choosing a bed, one of the most important factors to consider is its size. For many individuals and couples, a queen size bed is the ideal choice. The standard width for a queen size bed is 60 inches.The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking. The beauty of NSB is you can kind of pick the combat width you want (within reason). 9/1s are excellent on the ...Combat width: Maximum amount of battalions that can fight in a province. "+Additional attacks" ...Nov 30, 2018 · Because of this, and the difficulty of getting HP on a lot of division types compared to before, making divisions of width 27 and 40 is more viable. 20-width divisions should be almost entirely MOT/APC/IFV just to be durable and preserve equipment losses. Support AA is identical in stats to mainline AA except for combat width. When it comes to purchasing a king size bed, there are several factors that need to be taken into consideration. One of the most important aspects to think about is the length and width of the bed.Subscribe to downloadHistorically Optimal Divisions. This mod reimagines the way units affect organization and combat width in order to reflect the historical reality of which division templates proved to be the most optimal during World War 2. The vanilla version of HOI4 treats infantry as the most organized units in a division.Each Mass Assault sub branch has a -0.4 modifier to infantry combat width. 14.4 - 6 (artillery) = 8.4 . 8.4 / 7 (infantry) = 1.2 width per infantry . 2 - 0.4 - 0.4 = 1.2 . Reply . ... r/hoi4 • Player-led Peace Conferences is actually useful even tho they don't give points after pass, they make every state only cost 1 warscore, a game saver to prevent AI border …Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...May 5, 2021 · Combat Width As a part of our efforts to shake up the 40/20 width meta, we have made changes to the combat width of province terrain. Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75. Considerations Some division widths can't have combat penalty on certain terrain types and total combat widths but always waste some combat width. For an example 4 divisions with 22 width is the maximum that can fit on plains/desert during combat width one attack direction.Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2.On May 3, 2003, George W. Bush famously stood in front of a banner that read “Mission Accomplished” and declared an end to major combat operations for the United States in Afghanistan.Select a random division in question and it will be on the bottom of the middle column of stats. You will want a template that is generally either 20 or 40 width but so long as they are multiples of either 10, 20, or 40, it does not matter too much. You can run even smaller combat width provided you understand the consequences if you do so and ...The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.Ukraine is a country that has been grappling with poverty and hunger for many years. According to the World Bank, over 60% of Ukrainians are at risk of poverty, while over 10% live in extreme poverty.Probably a width of 10 would be even better, but a confirmation from someone who tested or simulated these scenarios would be good. #5. Showing 1 - 5 of 5 comments. Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. I normally like to use a combat width of twenty and I normally don't use marines.Apr 3, 2023 · 14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ... Learn about the new combat width and division templates in Hearts of Iron 4, the WW2 strategy game. Find out how to choose the best fit for your division, the floating harbours, and the new supply system.The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns.You can make defensive lines and fall backlines with bodies that will take the enemy a long time to chew through if they even can. Don’t worry when the -0.4 width kicks in from Human Wave Offensive. The new combat width of 8 still divides evenly with the battle combat widths of 80, 120, 160, 200 so you will incur no penalties.For example, I have noticed, that in early - mid game 21 combat width are working fine against Allies. Against German: it is more complicated, they like to do 27 combat width with some support. I throw against them 27 or 30 combat width divisions with more soft attack ant breakthrough thanks doctrines, support companies and army …Combat Width As a part of our efforts to shake up the 40/20 width meta, we have made changes to the combat width of province terrain. Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75.But that is still less than 20w which is at 82.6, or 21w which is 83.33, which is comparatively 10% better efficiency. Going from 18 to 20 or 21 isn't that big of a move either, its one more infantry or artillery and it will only sometimes make you have fewer formations in the combat to bring more supports.The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. Red indicates that one full division can’t even fit without exceeding combat width. If you want to fight well in plains, deserts, forests, jungles and hills ...Even if the 40 Width don't win, they probably beat up several 10 Width Divisions inflicting a lot of casualties. Thats basically how Hoi4 combat works with a lot of additional modifiers.. That said, 10 width in No Supply Land fair a lot better, because Divisions with enough Supply always win.I think his chart could have been a light more accurate for a couple of reasons. He uses this formula to calculate combat effectiveness: (used width/available width) * ( (-1.5* (used width/available width)+2.5) 2. This formula is mostly correct, with one exception, there is zero reason to square the second part.Considerations Some division widths can't have combat penalty on certain terrain types and total combat widths but always waste some combat width. For an example 4 divisions with 22 width is the maximum that can fit on plains/desert during combat width one attack direction.The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.While Skype seemed to have a horse in both races — professional workplace chat services and social video chatting — other services emerged, carving out specific niches. For example, FaceTime became the go-to social video chat service.There's plenty of games out that fill that niche and in my opinion they are boring as hell. Combat width has absolutely nothing interesting going on right now, build 10/20/40 and that's it. I don't see how that is more fun than having to make a choice based on the situation and am glad to see HOI4 trying to keep things interesting.21 width performs better than an 18width in a one on one scenario. So, for plains, it would be 5 18s v 4 21s. I assume the 18s would win. However, if you account attacking from multiple directions, the addition attack of every single 21 compared to every single 18 will outclass the 5 v 4 for just one tile attacking another.I think his chart could have been a light more accurate for a couple of reasons. He uses this formula to calculate combat effectiveness: (used width/available width) * ( (-1.5* (used width/available width)+2.5) 2. This formula is mostly correct, with one exception, there is zero reason to square the second part.The ai was pulling off encirclements of its own in the center up to around the marshes. For defensive purposes, 15 widths are incredibly expense per combat width, second only to 10 widths. If you going to use tanks use something cheaper like 9/1s. They take less losses and are the one of the cheapest per combat width.The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. Red indicates that one full division can’t even fit without exceeding combat width. If you want to fight well in plains, deserts, forests, jungles and hills ...The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns.It is a bit pointless having less than the required multiple of the combat with because one still can't get another division in the fight. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units. Globally, cancer is among the leading causes of death. By 2040, it is estimated that the number of new cancer cases per year will rise to 29.5 million. One of those treatments is immunotherapy, which has effectively battled certain types of...I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ... I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...Dec 29, 2021 · There is no best combat width. The later on the better co-ordination is so larger divisions perform better than earlier. 42 may have better average stats but it also has more extremes than smaller divisions. Generally, I think 21, 22 width divisions or the like provide good flexibility while performing reasonably. The combat width will be 84 + 42 + 42, for a total of 168, which both sides get to fill up as separate allowances. Certain techs, doctrines etc. can reduce the base combat width of various...Hearts of Iron 4’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox’s Forum on Wednesday.There is still no announced …The penalty for over stacking is -2% attacks and defenses for each division beyond the allowed amount, to every division in the battle. Using 10, 8 wide divisions in an 80 wide default battle is 2 divisions past the allowed 8, so all 10 divisions suffer -4% stats. The encirclement penalty to enemies only applies when there is no retreat path. 3.3.4K votes, 71 comments. 343K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game ... It’s obviously not intended for combat width to go into the thousandths and if it was it definitely would of been in the patch notes.Feb 10, 2022 · As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately. Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...Dec 29, 2021 · There is no best combat width. The later on the better co-ordination is so larger divisions perform better than earlier. 42 may have better average stats but it also has more extremes than smaller divisions. Generally, I think 21, 22 width divisions or the like provide good flexibility while performing reasonably. Luckum [author] Dec 9, 2021 @ 3:48am. im actually not really sure everything is very complicated we still need to wait a couple of months to see some actual good metas. Im currently using 30cw units it has 95% efficiency (average) < 1 2 >. A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide.My Patreon: https://www.patreon.com/taureorChallenges playlist: https://www.youtube.com/playlist?list=PLO8ijwM5d5sjOitjc8bX9H22rkbtB2KUHToday we're testing w...Why do people freak out so much about combat width it doesn't seem like a big deal? Because it matters. If you are fighting in plains which has a frontage of 80 width, you can optimally have 80 width of divisions battling and if you make 35 width divisions that only means two can fight and you're wasting 10 width of frontage whereas if you had 40 …hoi4-Combat-width-simulator. Important features of this simulator: Change the province types you're fighting in. Change the weights relating to from how many sides you're attacking. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. This gives a more realistic view of ... low combat width has many perks: less over width penalities, way more org in battle, can stack lot of support arty with superior fire power doctrine for insane soft attack to ic ratio. try 2w (or some other low width) inf with support arty superior fire power right, left/rightThis is because the game will try to get as many divisions in combat until it reaches the combat width of the battle. 34w divisions will lead to 25%+ penalty, while 36 will only give around 3%. For most people, i recommend that you use combat widths that are under 10% in the Weighted Average Penalty Category.Today unlimited divisions can get into every battle! What will this change? Probably a lot. We're going to be playing as Japan and see how powerful China bec...This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest.If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.Jul 18, 2023. Keep an eye on the combat width of your unitThe combat width of the units is the sum The first is to pack extra inf in and still be 19.2 or whatever width it is. This has the advantage of having beefier divisions with the same combat width. The second is to use the same amount of inf but leave it at 16 width. The advantage here is packing more divisions into a fight (80 = 4•20, or 80 = 5•16).There's plenty of games out that fill that niche and in my opinion they are boring as hell. Combat width has absolutely nothing interesting going on right now, build 10/20/40 and that's it. I don't see how that is more fun than having to make a choice based on the situation and am glad to see HOI4 trying to keep things interesting. Combat width: Maximum amount of battalions that can f The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.With our infantry, we want to emphasize HP, Armor, and Soft Attack. While the combat width of your infantry divisions will vary, the basic principle will stay the same. The width of your division will be up to preference, but it is best to stick close to widths of 18, 27, and somewhere in the range of 40-45 for larger divisions. ... We cover a variety of … May 14, 2019 · The 40 combat width aims to get the most...

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